Zach is a nerdy theatre kid turned video game sound designer that's lived in several states and eventually said EFF it and moved overseas to the UK. He's the man responsible for the soundscapes in Sunset Overdrive, ReCore, Crackdown 3, and more. He's worked for Raven, Microsoft, Day One, and now Playground Games - plus he co-owns an indie game company called Winter Night Games. Check out his episode to learn more about: 🥊ZQ's advice for making it in a competitive field 🛫best and worst of moving to another country for a job 💨the best microphone to capture farts ZQ knows the video game industry inside and out. Want to ask him for some advice? We'll have him answer our favorites on the @tm2cpodcast Instagram account!
Episode | October 31st, 2019 | 55 mins 27 secs
audio design, mentorship, strogg, video games
Ever find yourself playing a video game and thinking to yourself, "Man, I love this game but I don't know why - and it's not just the visuals"? Turns out the audio design of a game can make or break your experience, and Zack Quarles, or ZQ to his friends, is the man behind the games you've loved through the years, including Killer Instinct, Quake and more. Listen in for advice to aspiring sound designers, why video games are getting more like digital theatre every day, and insight into the Strogg language ZQ created from scratch for Quake.