Video Game Audio Design: Zack Quarles

October 31st, 2019 · 55 mins 27 secs

About this Episode

Ever find yourself playing a video game and thinking to yourself, "Man, I love this game but I don't know why - and it's not just the visuals"? Turns out the audio design of a game can make or break your experience, and Zack Quarles, or ZQ to his friends, is the man behind the games you've loved through the years, including Killer Instinct, Quake and more. Listen in for advice to aspiring sound designers, why video games are getting more like digital theatre every day, and insight into the Strogg language ZQ created from scratch for Quake.

🔗 Links from the episode:

Sequelitis: Mega Man Classic vs Mega Man X
Games Done Quick: Speed Runs for Charity
Arkhangel: The House of the Seven Stars
Haben Girma
Modern Love

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Who doesn’t want free advice from people that are wildly successful and probably more good looking than we are? In most careers, mentorship is a built-in part of the process, but as theatre people, Andrew (Hamilton) and Jess (Broadway Unlocked) always wished they had more opportunity and acess. Which is exactly why each week they’re taking you to coffee with some of the most incredible folx they can find, from Broadway to TV to YouTube to Sports to Historians to Entrepreneurship. We set up the coffee date and you become a part of the podcast as our guests answer your most burning questions. All without anyone having to leave the comfort of the internet (or put pants on tbh).

If you’re like us, and wish you had more access to smart, funny people who can help inspire you, this is your podcast! Anything goes on TM2C, so buckle up and leave us a VideoAsk to be a guest on the show and be mentored on air.

Oh! And come hang out with us on the internets!

Twitter/Insta/FB
@tm2cpodcast

Jess
@jessicaryannyla

Andrew
@theandrewcall

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This episode was produced by wonderwoman Emily Ho.
Check her out on the Insta:
@mediaby.emily

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